arc emitter stellaris. woundedspider. arc emitter stellaris

 
 woundedspiderarc emitter stellaris 4 Anti-Shield

Slaanesh-Sama • 4 yr. Also see the issue of ship. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. Because Disruptors are the single worst mainline weapon in the game. I can see how the arc emitters aren't helping with defense breaking here. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Hit multiple targets. It's a very thin gaussian. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . Which result in inability to fire those weapons. The Unbidden are heavily shield-based, so anything that specifically counters or bypasses shields is best. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. 6. 0 unless otherwise noted. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. As soon as I get titan I am going to launch an offensive. 3 Arc Emitter; 2. Matter Disintegrator - A new approach. Also see the issue of ship computer. But I’m also lazy. XL weapons target large ships first and large ships have lots of armor. When no enemy in desired range, then the ships will attempt to gain range. you need kinetics to lower shields for the nl though. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Finally, the focused arc emitter is very good, particularly because it never misses. 44. Otherwise the dps is too low in comparison to other options. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. It shoots a 30° electric arc spreading through nearby walls and between enemies. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. Have enough repeatable techs that my ships can generally tank two hits from anything short of a spinal weapon before they die. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. And then the rest never appear. You want +5% Damage buffs more than +5% rate of fire, to a point. The focused arc emitter does 11. Stacking more shields over shield capacitor in accessory slot gives more shield value. The focused arc emitter does 11. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. The only time the Arc Emitter wins out here, is when 86% of a ships EHP comes from shields. ; About Stellaris Wiki; Mobile viewWhile the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors. technology IDs. Arc Emitters have 3 strengths: Perfect (100%) accuracy. After your first fleet engages, have a second fleet of naked battleships engage. And 5x T5 large shields and 1 T5 armor. They have a fleet with about 90 of them and a single battleship, combined power of about 150k. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. Usually you'll get better results. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Playing against a 25x Contingency. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Build throwaway fleets of nearly naked PD corvettes, and soak up the first volley of torpedoes when you engage. Also, the void cloud lightning is better. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. These are energy weapons too and they completly ignore shields. While it seems good, it's actually better to use. But even then I will tend to go Giga if there. tech_arcane_deciphering: Armored. The tachyon has 90% armor pen, and -33% shield damage. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. I also notice that when I wipe out crisis fleets with arc emitter BBs, they always wipe out crisis BBs first. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You losing with 1. Cloud Lightning; Giga Cannon vs Kinetic Artillery). For balanced fleet I'm using Arc Emitters, but my fleet is made of: Disruptor Corvettes. 0) Number of years since game start is greater than 15 (×2. Depends on your other ships and weapons and what type of defense your enemy is using. Accepted Payments控制台( console ),是群星( Stellaris )中用于修改,调试的一个控制器。 注意,本页面中的+号大多指空格。注意想知道名称或者需要可以输入debugtooltip来实现。 注: 铁人. While it seems good, it's actually better to use. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If the enemy is faster, then they cannot. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Those that do will use cloud lightning and arc emitters with a strike craft bay. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Subscribe to downloadExtra Ship Components 2. Basically arc does 25% damage as shields are enough. 6. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. They also still lose against corvettes with similar results. 4. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 0. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Arc Emitters are already balanced, and don't need a change. And ennemy destroyers holding mostly PD that are going to serve no purpose do not. ago. v2. Focusing fire poorly also makes it more likely, but is bad overall. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. so no reverse engineering. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. I do a fleet of 15 Carrier battleships equipped with Arc Emitters and Whirlwind Missiles, and twice that number of Missile Cruisers, decked out with Whirlwind missiles and a Marauder missile stern. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). So my ideal fleet comp would be torpvettes and arty battleships. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Arc Emitter, 2 Marauder missiles, 1 flak, 1 barrier defense, 2 hangers, and 2 swarm missiles with afterburners and carrier computer. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. ago. Stellaris. 5 combat model. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 50% get to the shield. But this is close enough that you propably need a much longer test set to be sure. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Plasma is obviously an exception however- it does too little damage to shields. Still, in 3. but stellaris is first and foremost an rp game, do your low tec energy weapons game. They tried to borrow from EVE Online, I guess, but didn't quite finish. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. 6 isn't a Battleship meta. Those low rolls are outweighed by volume of fire. This balances them out. If nothing else you’re running in a fleet has to deal with shields, any direct fire weapon that does will be wasted. and whirlwind missles before battleships, are on the field, dont use frigattes, and before carriers are getting spammed, you need no pointdefence, dont mix penetration weapons with nonpenetration. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsIs there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. ; About Stellaris Wiki; Mobile view While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron Launcher and Kinetic Artillery. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Giving up one strike craft for the arc emitter is easily worth it. 4. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. Stellaris is a colonization game, 0 micro manage or even anything in. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Targetting priorities. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. Focused Arc Emitters and Clould Lightning is best. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5 damage per shot while completely ignoring shields and armor. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Community Hub. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Directions. Energy weapons are very good against all crisis and FEs - arc emitters against everything but prethoryn, neutron/tachyon vs them. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. Damage on the arc emitter can be 1 to 1700. Arc Emitter, Cloud Lightning, Disrupters - those weapons are all about ingoring enemies shields and. This is my attempt to sort out some things and get rid of confusion. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. They've pretty effectively countered your fleet build, since the energy weapons can take down your. Stellaris. 2 since they lost their Arc Emitters for Tachyon Lances. However, Stellaris does not show this enough, even that many grand urban or city planets have become relics world in history —— but later generations will remember their lessons. Tachyon lance is close enough. Weapons try to maximize their damage. What is everyone's favorite version of Doomstacks? Mine is a few titains, a lot of battleships and the rest cruisers all with…Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. So in ideal Gigacannon situation, Arc remains close. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Man ive been playing Stellaris for more then a Year bow and ive gotten pretty Good at it id say but i have no idea how yall manage 50× Crisis. Usually you want to specialize each ship; don't mix kinetic and lasers on a single ship, for example. Jump to latest Follow Reply. These fleets seem to be punching way above their weight. Crusiers will be either strike craft cruisers with distruptors, or assault torpedo missile boats. Medium disruptor has range 60 and average damage 6. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Check at black holes systems, especially if it has an enemy warning icon on it. Battleships will be build, but not very many. Especially about the targetting AI. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. These numbers are only a vague scale for strength, they do not incorporate the weaknesses of the different weapon/ship builds. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. You want as MUCH distance as possible with as much range as possible. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. So for a somewhat new person like me this sounds fantastic and that I should basically only use. Throw in a titans perdition beam and then you are having a party. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Their damage is. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. I must add, lances at hitscan, meaning as soon as they fire they touch the enemy, same for arc emitters, but mega cannons are not, they have travel. If you want a really powerful design for singleplayer, try a Battleship with Arc Emitter in the bow, Carrier core with 2 Hangars, 2 Marauder Missiles, and 2 PD, and Broadside Stern with 2 Whirlwind Missiles. What am I missing?I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I tend to try and make them as split and even as possible across the board. Thanks. (battleship/cruiser with gigacannon and arc emitter) and fodder arm (corvettes with swarm combat computer) Keep all Star bases at chokepoints upgraded and armed to the teeth, build missile defense platforms or, even better, strike craft platforms because as I’ve said before THEYRE THE HOT THING right now. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Ive got arc emitters on my juggernaught for example and it will happily fire them while moving away from the enemy :| That said ive also got battleships with arc emitters which do have to. Particles The Particles tech tree focuses on lasers, reactors and FTL. 1 Titan for snare aura to reduce enemy disengage. 62 DPS per corvette with fully-upgraded weaponry. Cloud Lightning is only good if you're using Arc Emitters as well. Directions. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. For specific weapons, you can really pick your choice. Embarrassingly, I'm still a hefty novice when it comes to ship design. Depends on your other ships and weapons and what type of defense your enemy is using. Go to Stellaris r/Stellaris. Most urgent late game problem. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Basically, if MD are bad at focusing. • 1 yr. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Tier 0 is used for starting technologies. Unbidden: Unbidden is the only time that Arc Emitters actually shine. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. 解锁:在鼠标浮层中查看. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how about. The focused arc has 100% armor pen and 100% shield pen. : r/Stellaris. A complete and up-to-date searchable list of all Stellaris. The cost per point of HP is just so garbage for armor, and armor does not regenerate. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. 2 days faster than the Arc. Compatible with Stellaris 2. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. The damage spreading is somewhat known. However. Conclusion: the higher the energy weapon damage/speed, the more dangerous Arc emitter becomes for these units. Thread starter Lucius Confucius; Start date Apr 3, 2022; Jump to latest Follow Reply Menu We have updated our. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. Arc Emitter outperforms Mega Cannon in a Battleship meta, but 3. In singleplayer you can just mass these, the AI will never counter them. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. Directions. which of the 3 type, specifically. Arc Emitters in Xs. Range will not be in your favor, though. It seems that arc emitters are slightly better. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). 3. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Bates Distribution - basically, if you take a bunch of uniform random variables (which is what weapon damage rolls in stellaris are) the average value quickly concentrates to the midpoint of your uniform range. You wanna destroy them before they can even close in. Rare resource cost? neglible compared to everything else on a battleship. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. I would recommend ditching the Destroyers and Frigates, as they are not very strong ship types. I guess what I am frustrated about is that Stellaris gives you many options for. All 3 work fine if you massively overpower the enemy. So you're often better off equipping just the arc. List of all technology ids in the game to be used with “research_technology” console command. One thing I learned recently is that you only need 1 ship per fleet with. but theres nothing wrong with a good Arc emitter 😂 also, fit a battleship with low range, high damage brawler weapons like neutron blasters to hold the line. NK_2024 Collective Consciousness • 3 yr. Mixes very well with artillery battleships as a screen, or pure carrier when overwhelming the enemy. Go to Stellaris r/Stellaris. Considering how much shielding the Unbidden have, and Arc Emitters ignore all armour and shields, they seem to be the go-to XL slot weapon. I know Bombers are shit, or at least are considered to be due to their poor loadouts, but I have a mod that. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Stellaris has a rather cheap upgrade system, where its easy to switch designs. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. A focused arc emitter + cloud lightning battleship is hitting for 150. . If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Members Online. lances have much better armor penetration. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. For most of the crises in general what I. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. 在steam中打开游戏本地文件夹. 解锁:在鼠标浮层中查看. Directions. 4 Anti-Shield. Economics is everything in stellaris if you have more ships you win. Go to Stellaris r/Stellaris. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Home;. Cruisers are plain useless except for missile boats to diverse DMG output. Go to Stellaris r/Stellaris. Rare resource cost? neglible compared to everything else on a battleship. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. (1-15000 damage, 100% accuracy, 100% shield & armour penetration. Compare with the same level weapons, it got a. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. Stellaris. You can try to ambush them by jumping behind them and make their arc emitters useless but this assumes you have a great deal of damage. 对该项目的细节说明请添加至相关页面. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. . DeanTheDull Necrophage • 2 yr. I think even that will be a struggle for the 10x I'm playing on so 100k might not do the trick. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Numbers roughly add up. 4. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. 23 votes, 22 comments. Not so much for PVP but for PVE. 对该项目的细节说明请添加至相关页面. Minimum range means, that ships cannot fire too close with certain weapons. 电弧发射器 (Arc Emitters) 解锁:在鼠标浮层中查看. Stellaris. Just the same options again and again. Selenba • 3 mo. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way, especially if the enemy is. Home; Guides; Code Lists. Cruisers with a torpedo front, a hangar mid, and the gunship stern. References External link: Stellaris Tech Tree (Vanilla) Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they don't. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. 1 Energy Siphon; 2. Go to Stellaris r/Stellaris. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Still, in 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. To quickly find a tech in this list press ctrl + f and type in the techs name. Against fallen empires I often go for an Arc emitter build. Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. Is it the Focused Arc Emitter o. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. I'm not sure what the meta is regarding shields vs armor, but I usually favor shields because they don't need repairs. It's the difference between having +50% damage and attack speed instead of 25%. Focused Arc Emitter in the front, a couple hangars in the core, and a couple Whirlwind Missiles in the stern should theoretically create a design that will be moving between 120 and 150 range. Army doctrine was no retreat for + 33 fire rate. This means a specialised build, either to ignore shield and armour entirely and use disruptors/arc emitters (with some point defence mixed in to counter enemy fighters. Members Online • [deleted]. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. They will also use cloaking a lot more than other AIs, as to get in close with those heavy bypass weapons. Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. CSS : Culture Special Ships // Special ships for each species, with variety of fleet compositions, goes well with vanilla. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. It’s inside the forward hard mount, then a little up. Arc Emitters: tech_arc_emitter_1. Normally that's only the fallen / awakened empires. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. BEEIKLMRU. And if it does happens- you have disruptors, cloud lighting and arc emitter. 6+ Stellaris. The giga has 50% armor pen, and an extra 33% shield damage. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. S, M - Disruptor L - Cloud Strike X - Arc Emitter Hope this helps, and have fun. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why I say it's optional. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. MorningLightMountain is Prime. Basically shield + armor pen because FE have very high shields and armor. There is no best weapon. I still recommend battleships but you will suffer losses. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. One can tailor it a bit for Prethoryn/Hidden as needed. Society I usually alternate between the +15 Admin Cap boost (just to remove Beauracrat jobs to something more useful) and +5 year Leader lifespan just to keep high. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Since torpedos go in the G slot, which are reserved for Frigates and cruisers iirc. Arc Emitters are only good against the Contingency. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. I think the meta is Giga Cannon with neutrons. The very existence of other independent life forms is a threat to MorningLightMoun.